About Me:
I am a Senior Programmer with 13+ years of professional experience across AAA, VR, AR, and mobile games. I specialize in building, gameplay features, scalable UI systems, and internal tools that improve usability, performance, and team productivity.
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Throughout my career, I have shipped games with millions of users, developing gameplay and UI modules, editor tools, and systems while collaborating closely with design and art. My work also includes mentoring engineers, conducting code reviews, and supporting feature delivery on large productions.
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I began my career as a game artist, working on environments, props, VFX, and level editing. This background strongly informs my approach to UI/UX programming, enabling me to bridge technical implementation with visual clarity and player experience.
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This site showcases selected projects and systems I’ve worked on across games, tools, and interactive experiences.


