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Wings Intellect

Game Artist/Engineer
Jan '12 - Jan '14

Wings Intellect was an early-stage edu-games startup where I worked as an Environment and Props Artist on an internal FPS and small educational game projects. Alongside asset creation, I managed art assets from the team, integrated them into UDK, and created materials using the Unreal Material Editor.

Although the studio shut down in early 2014 before releasing commercial titles, this role marked my first hands-on exposure to game engines and programming. On select edu-games such as Bollywood Squares, I worked with Unity3D, implemented basic gameplay logic, and experimented with 2D bone animation using Smooth Moves, which sparked my transition toward programming.

FPS Screenshots
Bollywood Squares(Unity)
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