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Ubisoft

Associate Lead Programmer
Jan '20 - Current

At Ubisoft, I progressed from Intermediate Programmer to Associate Lead Programmer, contributing across gameplay systems, UI features, tools & tech on multiple AAA titles. I worked on Assassin’s Creed Nexus VR, Just Dance 2025/2026 (as Acting Lead on feature development, including Party Mode), and Skull and Bones, collaborating closely with design and art teams. Alongside hands-on development, I managed and mentored engineers, conducted code reviews, and supported feature delivery on large-scale productions.

Assassin's Creed Nexus VR
Just dance
Skull & Bones
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