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Traffic System Prototype

Unity/C#

Traffic system was something I had been wondering for a long time. GTA, Watch Dogs and many such games have a traffic system, and I just wanted to see how far I can take it alone!

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This one has it's own waypoint system, signal system and a vehicles that go around obeying them, although the vehicle behaviour is pretty basic right now. For example, the vehicles aren't able to go around obstacles or each other at this point. I also wrote a couple of tools to create waypoint paths as well as multi-signal syncing systems.

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For road and vehicle models, I just used a couple of free assets from the Unity asset store.

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You can check it out on GitHub here. Check out a sample video below!

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