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Procedural Tile Generator
C++/Raylib
I created this small project just to play around with procedural tile map generation using the very basic understanding I have of Wave Collapse Function (WFC). The project is made in C++ and uses Raylib for graphics. The implementation is fairly simple as it was done as a personal project in many many short bursts of personal time across many months. The idea was to just understand the basic flow of how WFC could work and basically how procedural terrains/images/etc., could be generated.
As for the inspiration, this video I saw more than a year ago on YouTube, intrigued me into trying this practically myself. Link. My primary thought was to use Unity, but I thought a more fun thing would be to try it in C++ using a native library!

ProceduralTiles01

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